Augmented and Virtual Reality and Consumer Engagement in Education Sector: An Empirical Analysis

Main Article Content

Madan Gowda KJ, Nila A Chotai, Leonard L, Shruti Sharma

Abstract

Purpose-The study examines the result of the recent AR / VR marketing technologies on consumer engagement providing strategies to design an ironic and immersive atmosphere that is able to bring high-impact and unforgettable learning and teaching experience skills to the new real world.


Methodology- The study uses structural equation modeling to assess the relationships among the proposed constructs. The sample were the students from Bangalore region and an e-questionnaire was sent to them for collection of the data.


Results, Findings & Analysis- The study proves that the adoption of AR / VR technology improves the learning skills and it is really advantages to invest both time and financial resources. By using of technological tools in education such as AR / VR improves the student’s creativity thinking skills, communicating style, problem solving capability, which is known as so-called-21st-century skills, these are really necessary to transform the material rather than just receive it.


Conclusion and Practical Implications- The growing level of consumer engagement, and self-learning, accepting multi-sensory technology learning skills, imagination level that converting real things into imaginary world are all bringing new era in education sector by using AR/VR marketing.

Article Details

How to Cite
Madan Gowda KJ, Nila A Chotai, Leonard L, Shruti Sharma. (2024). Augmented and Virtual Reality and Consumer Engagement in Education Sector: An Empirical Analysis. European Economic Letters (EEL), 14(2), 2521–2528. https://doi.org/10.52783/eel.v14i2.1599
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Articles